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1. Sticky:[Vanguard] 350k added skillpoints for new characters! - in Player Features and Ideas Discussion [original thread]
Off the topic, the account you posted images into it belongs to you.
- by Oxide Ammar - at 2015.10.07 10:40:54
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2. [Bounty Hunting] A Solution to Create a Near-perfect System - in Player Features and Ideas Discussion [original thread]
Rather than have spy network to provide intel about targets, here is an idea, provide deployable structures: 1- can be anchored around gates or stations 2- can be used in hisec or lowsec. 3- 1 time use but cheap. 4- it can scan ships, only there f...
- by Oxide Ammar - at 2015.07.29 05:27:45
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3. Sticky:[Aegis] Missile balance package - in Player Features and Ideas Discussion [original thread]
[Nemesis, Alpha Strike Nemesis] Missile Guidance Enhancer II Ballistic Control System II 1MN Afterburner II Missile Guidance Computer II, Missile Precision Script Missile Guidance Computer II, Missile Precision Script Phased Weapon Navigation Ar...
- by Oxide Ammar - at 2015.07.26 11:37:44
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4. Sticky:[Aegis] More balance! - Ishtars, DDAs and the Tempest - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Ordala wrote: CCP Rise wrote: One more post for the Aegis release covering a couple more small balance changes. rly? small? LOL u guys rly know what you do? At this point you guys have to think about a refund of SP or ...
- by Oxide Ammar - at 2015.07.05 21:36:38
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5. Sticky:[New structures] Market hubs and drilling platforms - in Player Features and Ideas Discussion [original thread]
I have some questions about the market hub: - What happens when I put a public market hub then people start to list their goods there, what stops me from unanchor it and steal all market goods to myself ? - what happens to the goods if that mar...
- by Oxide Ammar - at 2015.03.29 06:05:01
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6. Sticky:[New structures] Observatory Arrays and Gates - in Player Features and Ideas Discussion [original thread]
Anthar Thebess wrote: Oxide Ammar wrote: There is question just popped in my head this morning, If you are planning to give the ability to deploy gates in high sec what are your plans for its HP ? We don't expect couple of afk oracles will d...
- by Oxide Ammar - at 2015.03.26 10:40:20
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7. Sticky:[New structures] Observatory Arrays and Gates - in Player Features and Ideas Discussion [original thread]
There is question just popped in my head this morning, If you are planning to give the ability to deploy gates in high sec what are your plans for its HP ? We don't expect couple of afk oracles will down it in easily....right ?
- by Oxide Ammar - at 2015.03.26 10:30:10
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8. Sticky:[New structures] Observatory Arrays and Gates - in Player Features and Ideas Discussion [original thread]
Make the player owned gates hack-able and send whoever jump through to lowsec near system, that is gonna be hilarious
- by Oxide Ammar - at 2015.03.25 23:46:27
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9. Sticky:[New structures] Assembly array and research labs - in Player Features and Ideas Discussion [original thread]
Where are the "Teams" from all of this? are you going to reintroduce it again with these new structures or it got completely scratched from the to to do list ?
- by Oxide Ammar - at 2015.03.25 20:59:10
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10. Sticky:[New structures] Observatory Arrays and Gates - in Player Features and Ideas Discussion [original thread]
I'm with the posts regarding the function of the Observatory Arrays either gives you Intel about the system that is deployed in or completely put that system in the dark, if you introducing array like this make sure every nullsec system will be ha...
- by Oxide Ammar - at 2015.03.24 11:09:12
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11. Sticky:Skill Points remapping/buyingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
If I ever want to Plex for skill remapping (which I would) is to reorganize some of the wasted trained skills in my characters, especially if you have indy skills on pvp centric character and vice versa. OCD players will understand me much better
- by Oxide Ammar - at 2015.03.15 08:38:44
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12. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Think about it the other way, recon ships became best ship for ratting and exploring, especially the Rook
- by Oxide Ammar - at 2014.12.29 11:28:55
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13. Sticky:[Rhea] The Confessor - in Player Features and Ideas Discussion [original thread]
Warde Guildencrantz wrote: Can we have at least 1 different mode per race? Don't want every race to have sharpshooter+defence+propulsion and be identical cept for tank and weapons This ..if all 4 destroyers ended up with same 3 modes, we wil...
- by Oxide Ammar - at 2014.11.29 12:20:29
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14. Sticky:[Rhea] The Confessor - in Player Features and Ideas Discussion [original thread]
This ship is good as concept but I really really hate the ships that lack of CPU/PWG to fit the basics needs for pvp and you need to waste slots and rigs to fix this.
- by Oxide Ammar - at 2014.11.28 20:01:39
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15. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Has it ever been mentioned in this thread what is it gonna be for skill modifier for ORE Freighter ?
- by Oxide Ammar - at 2014.11.22 09:29:52
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16. Sticky:[Phoebe] Stealth Bombers - in Player Features and Ideas Discussion [original thread]
I would trade bombs anyday with alpha strike bomber like it was before when they were able to equip cruise missile and were able to one shot 0 m/s frigs in single salvo. I always like to play with glass cannon class/ship in games and I was attract...
- by Oxide Ammar - at 2014.11.03 09:45:10
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17. Sticky:[Phoebe] Stealth Bombers - in Player Features and Ideas Discussion [original thread]
LOL...the thread has been derailed to one single thought now and everyone echoing it, bombs is the main reason of we don't fly many viable doctrine ships/fits in nullsec..amusing..
- by Oxide Ammar - at 2014.10.26 12:13:39
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18. Sticky:[Phoebe] Stealth Bombers - in Player Features and Ideas Discussion [original thread]
Aside from the stupid nerf to cloaky ships, has anyone run the numbers if the 4 bombers will be able to run 3x tech II torp launchers + tech II bomb launcher with out sacrificing arm and leg of your fit ? because if not that means clearly Fozzie h...
- by Oxide Ammar - at 2014.10.20 12:16:00
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19. Sticky:[Phoebe] Stealth Bombers - in Player Features and Ideas Discussion [original thread]
Quote: Cloaked Ships Decloaking Each Other: The change that allowed cloaked ships to pass through each other without decloaking was made back in 2012 to make bombing easier. With the last few years of evidence to look at, it becomes clear that ...
- by Oxide Ammar - at 2014.10.18 07:40:00
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20. Sticky:[Phoebe] Stealth Bombers - in Player Features and Ideas Discussion [original thread]
This is a sad day to Cov op and I was counting the days on when you will tackle black ops... pls don't touch black ops you seems you don't have the courage to ban ISBoxing and you took the easier route..GJ CCP.
- by Oxide Ammar - at 2014.10.16 16:15:00
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